Valley veteran Steve Perlman unveils Mova: 3D effects for faces
Four years ago, Perlman anticipated that the last frontier for computer artists would be human faces. With a small team, he created Contour, a tool that combines the images from 44 cameras into a three-dimensional image of a person's face that can be digitally manipulated without painstaking touch-up work. Now video game characters won't seem so fake when game players have conversations with them.
http://www.siliconbeat.com/cgi-bin/mt331/mt-tb.cgi/1761
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Tracked: August 10, 2006 8:43 PM
Some of the stanford graphics work already surpasses Steve's -- see http://graphics.stanford.edu/~ggaurav/ for example. There is a startup somewhere here.
Jim S. on August 1, 2006 9:01 AMComment link
Jim, in the link you point to, Guarav's work is excellent, but totally unrelated to Steve's new company. If were merely noting that Steve is not the only person doing CG in silicon valley, then you are quite right.
Lex on August 2, 2006 6:26 AMComment link